Hint System
There's a hint system built into Melon Head. If you press the 'meditation' button on the right side UI Melon Head will receive a colorful vision and a hint on how to proceed next. It's there to lessen frustration if you get stuck. The hint displayed will differ according to your progress (obviously) by taking into account what you have in your inventory, what dialog options you've chosen in conversations and sometimes which room you are in.
While I feel that putting a hint system into your game is sort of supplying the player with an easy way out and decreasing difficulty a lot, I've appreciated some of the hint systems found in point and click games that I've played. After all it's a decision of the players whether to use it or not. Solving a puzzle with a hint instead of a walkthrough also saves some of your self-esteem in my opinion. :D
One of my favorite hint systems in point and click games have been the telephone in Strangeland, because it's so well woven into the game world. Another was in Black Sect Remake, because it was very much needed (at least for me) due to the game's old school design. Also I remember Machinarium, which has a sealed book that contains a drawn walkthrough. You'd have to beat a minigame everytime to open it, which challenged you to still try a puzzle on your own if you couldn't be bothered with the minigame.
Get Melon Head
Melon Head
Status | Released |
Author | Wavey Games |
Genre | Adventure, Puzzle |
Tags | 2D, First-Person, Multiple Endings, Pixel Art, Point & Click, psychedelic, Surreal |
More posts
- Melon Head RELEASED!51 days ago
- Melon Head is out on October 1st!65 days ago
- The strange point of polishing a gameAug 10, 2024
- Making the Final Chapter Is WeirdAug 10, 2024
- Chapter Four is on it's WayMay 20, 2024
- Chapter Three is Coming AlongFeb 29, 2024
- Important note on the Demo's Mac version!Feb 02, 2024
- Melon Head Demo is Released!Jan 18, 2024
- Chapter Two, Scheduling and PlansNov 29, 2023
Leave a comment
Log in with itch.io to leave a comment.