Making the Final Chapter Is Weird
Before you read!
I wrote this meandering devlog a month ago but didn't publish it. The fifth chapter is done and I'm now testing and polishing the game. However, if you want to peek into the mind of a gamedev working on the last chapter of his game, then knock yourself out!
So, the 4th chapter is initially in order and I've moved on to the last chapter.
A weird thing about making this chapter is that it happens in Cyan City. So I'm using a lot of rooms that are already scripted and I'm adding new script and events to them. This is a totally different workflow than I've had hereto. Earlier my workflow was roughly: draw graphics, put them into AGS-editor, script; repeat and make some music and sound in between; go back to drawing.
Now I don't have to draw a whole lot because all the backrounds for the area are already done (I drew two more though, one is the screenshot attached to this post), which leaves me with a very scattered set of events to be scripted and some small graphics to be drawn here and there. It leaves my notes all over the place.
I expected this last chapter to be less work but it's not. It's chaotic, terrifying and intensely exciting!
Terrifying and exciting because I'm ever closer to having a game (unpolished and untested but still) playable from start to finish.
Anyway, progress is being made and it's coming along.
Cheers!
Get Melon Head
Melon Head
Status | Released |
Author | Wavey Games |
Genre | Adventure, Puzzle |
Tags | 2D, First-Person, Multiple Endings, Pixel Art, Point & Click, psychedelic, Surreal |
More posts
- Melon Head RELEASED!53 days ago
- Melon Head is out on October 1st!67 days ago
- The strange point of polishing a gameAug 10, 2024
- Chapter Four is on it's WayMay 20, 2024
- Chapter Three is Coming AlongFeb 29, 2024
- Important note on the Demo's Mac version!Feb 02, 2024
- Melon Head Demo is Released!Jan 18, 2024
- Chapter Two, Scheduling and PlansNov 29, 2023
- Hint SystemNov 14, 2023
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