The First Boss
I've coded a Boss!
Here's a little gameplay clip of the first Boss Battle in the game. Copy Machine 5000; a giant stone copy machine that emerges from an ancient pyramid to protect the interests of a bureaucratic cabal.
You can see a little how the fighting works: you can scan the enemy and change its emotional status (ES) with literature. What literature to use can be deduced from the current ES and the goal ES where the Special Attack will become available. Both information will be displayed when scanning an enemy.
Currently there's an in-game document that instructs the player in the use of literature in combat, but I've got a hunch that I'll have to make some kind of a tutorial for anybody to get the hang of it. After all, there's the option of just using violence! I wouldn't want to encourage players to take that route because it's easier.
The two approaches can also be combined, of course.
Pepper Odyssey
Status | In development |
Author | Wavey Games |
Genre | Role Playing, Adventure |
Tags | Exploration, Meaningful Choices, Multiple Endings, quirky, Surreal, Trading, Turn-Based Combat |
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