Entering Phase 2 kinda


I think I'm entering a second phase in development of Pepper Odyssey.

Twelve out of thirteen explorable locations are now in the game with backgrounds drawn and a bunch of enemies and events in each! So that leaves only one more to go and I'd say I'm approaching a pretty significant milestone.

I've already began making two of four questlines to the game, with one completed and another closing in on completion. Completing a questline will lead the player to one of the endings of the game. The exciting thing here, development-wise, is that once the last location is done it's going to be all about the questlines from there on! Which in practise is scripting events and bossfights, roughly speaking. There's a lot in place already in way of characters and event cards that I may appropriate in the game's quests, so I think the questlines will be ready before long.

After that there are going to be some big backgrounds for the intro and endings that have to drawn. I think that's going to be a phase of it's own since drawing takes its time. It'll be a good idea to also polish the game soundwise, maybe revise some of the battle effects, and fix the balance of grinding vs. rewards in the gameplay, in between the drawing.

Yeah, that's a little update about development. I think it's going pretty dandy, let's hope it stays that way!

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